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- /**
- * @file blist.h Buddy List API
- * @ingroup core
- *
- * gaim
- *
- * Gaim is the legal property of its developers, whose names are too numerous
- * to list here. Please refer to the COPYRIGHT file distributed with this
- * source distribution.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- #ifndef _GAIM_BLIST_H_
- #define _GAIM_BLIST_H_
-
- /* I can't believe I let ChipX86 inspire me to write good code. -Sean */
-
- #include <glib.h>
-
- typedef struct _GaimBuddyList GaimBuddyList;
- typedef struct _GaimBlistUiOps GaimBlistUiOps;
- typedef struct _GaimBlistNode GaimBlistNode;
-
- typedef struct _GaimBlistNodeAction GaimBlistNodeAction;
-
- typedef struct _GaimChat GaimChat;
- typedef struct _GaimGroup GaimGroup;
- typedef struct _GaimContact GaimContact;
- typedef struct _GaimBuddy GaimBuddy;
-
- #include "account.h"
- #include "buddyicon.h"
-
- /**************************************************************************/
- /* Enumerations */
- /**************************************************************************/
- typedef enum
- {
- GAIM_BLIST_GROUP_NODE,
- GAIM_BLIST_CONTACT_NODE,
- GAIM_BLIST_BUDDY_NODE,
- GAIM_BLIST_CHAT_NODE,
- GAIM_BLIST_OTHER_NODE
-
- } GaimBlistNodeType;
-
- #define GAIM_BLIST_NODE_IS_CHAT(n) ((n)->type == GAIM_BLIST_CHAT_NODE)
- #define GAIM_BLIST_NODE_IS_BUDDY(n) ((n)->type == GAIM_BLIST_BUDDY_NODE)
- #define GAIM_BLIST_NODE_IS_CONTACT(n) ((n)->type == GAIM_BLIST_CONTACT_NODE)
- #define GAIM_BLIST_NODE_IS_GROUP(n) ((n)->type == GAIM_BLIST_GROUP_NODE)
-
- typedef enum
- {
- GAIM_BUDDY_SIGNING_OFF = -1,
- GAIM_BUDDY_OFFLINE = 0,
- GAIM_BUDDY_ONLINE,
- GAIM_BUDDY_SIGNING_ON
-
- } GaimBuddyPresenceState;
-
- #define GAIM_BUDDY_IS_ONLINE(b) ((b)->account->gc && \
- ((b)->present == GAIM_BUDDY_ONLINE || \
- (b)->present == GAIM_BUDDY_SIGNING_ON))
-
- typedef enum
- {
- GAIM_BLIST_NODE_FLAG_NO_SAVE = 1, /**< node should not be saved with the buddy list */
- } GaimBlistNodeFlags;
-
- #define GAIM_BLIST_NODE_HAS_FLAG(b, f) ((b)->flags & (f))
- #define GAIM_BLIST_NODE_SHOULD_SAVE(b) (! GAIM_BLIST_NODE_HAS_FLAG(b, GAIM_BLIST_NODE_FLAG_NO_SAVE))
-
-
- /**************************************************************************/
- /* Data Structures */
- /**************************************************************************/
-
- /**
- * A Buddy list node. This can represent a group, a buddy, or anything else. This is a base class for struct buddy and
- * struct group and for anything else that wants to put itself in the buddy list. */
- struct _GaimBlistNode {
- GaimBlistNodeType type; /**< The type of node this is */
- GaimBlistNode *prev; /**< The sibling before this buddy. */
- GaimBlistNode *next; /**< The sibling after this buddy. */
- GaimBlistNode *parent; /**< The parent of this node */
- GaimBlistNode *child; /**< The child of this node */
- GHashTable *settings; /**< per-node settings */
- void *ui_data; /**< The UI can put data here. */
- GaimBlistNodeFlags flags; /**< The buddy flags */
- };
-
- /**
- * A buddy. This contains everything Gaim will ever need to know about someone on the buddy list. Everything.
- */
- struct _GaimBuddy {
- GaimBlistNode node; /**< The node that this buddy inherits from */
- char *name; /**< The screenname of the buddy. */
- char *alias; /**< The user-set alias of the buddy */
- char *server_alias; /**< The server-specified alias of the buddy. (i.e. MSN "Friendly Names") */
- GaimBuddyPresenceState present; /**< This is 0 if the buddy appears offline, 1 if he appears online, and 2 if
- he has recently signed on */
- int evil; /**< The warning level */
- time_t signon; /**< The time the buddy signed on. */
- int idle; /**< The time the buddy has been idle in minutes. */
- int uc; /**< This is a cryptic bitmask that makes sense only to the prpl. This will get changed */
- void *proto_data; /**< This allows the prpl to associate whatever data it wants with a buddy */
- GaimBuddyIcon *icon; /**< The buddy icon. */
- GaimAccount *account; /**< the account this buddy belongs to */
- guint timer; /**< The timer handle. */
- };
-
- /**
- * A contact. This contains everything Gaim will ever need to know about a contact.
- */
- struct _GaimContact {
- GaimBlistNode node; /**< The node that this contact inherits from. */
- char *alias; /**< The user-set alias of the contact */
- int totalsize; /**< The number of buddies in this contact */
- int currentsize; /**< The number of buddies in this contact corresponding to online accounts */
- int online; /**< The number of buddies in this contact who are currently online */
- GaimBuddy *priority; /**< The "top" buddy for this contact */
- };
-
-
- /**
- * A group. This contains everything Gaim will ever need to know about a group.
- */
- struct _GaimGroup {
- GaimBlistNode node; /**< The node that this group inherits from */
- char *name; /**< The name of this group. */
- int totalsize; /**< The number of chats and contacts in this group */
- int currentsize; /**< The number of chats and contacts in this group corresponding to online accounts */
- int online; /**< The number of chats and contacts in this group who are currently online */
- };
-
- /**
- * A chat. This contains everything Gaim needs to put a chat room in the
- * buddy list.
- */
- struct _GaimChat {
- GaimBlistNode node; /**< The node that this chat inherits from */
- char *alias; /**< The display name of this chat. */
- GHashTable *components; /**< the stuff the protocol needs to know to join the chat */
- GaimAccount *account; /**< The account this chat is attached to */
- };
-
-
- /**
- * The Buddy List
- */
- struct _GaimBuddyList {
- GaimBlistNode *root; /**< The first node in the buddy list */
- GHashTable *buddies; /**< Every buddy in this list */
- GaimBlistUiOps *ui_ops; /**< The UI operations for the buddy list */
-
- void *ui_data; /**< UI-specific data. */
- };
-
- /**
- * Buddy list UI operations.
- *
- * Any UI representing a buddy list must assign a filled-out GaimBlistUiOps
- * structure to the buddy list core.
- */
- struct _GaimBlistUiOps
- {
- void (*new_list)(GaimBuddyList *list); /**< Sets UI-specific data on a buddy list. */
- void (*new_node)(GaimBlistNode *node); /**< Sets UI-specific data on a node. */
- void (*show)(GaimBuddyList *list); /**< The core will call this when its finished doing it's core stuff */
- void (*update)(GaimBuddyList *list,
- GaimBlistNode *node); /**< This will update a node in the buddy list. */
- void (*remove)(GaimBuddyList *list,
- GaimBlistNode *node); /**< This removes a node from the list */
- void (*destroy)(GaimBuddyList *list); /**< When the list gets destroyed, this gets called to destroy the UI. */
- void (*set_visible)(GaimBuddyList *list,
- gboolean show); /**< Hides or unhides the buddy list */
- void (*request_add_buddy)(GaimAccount *account, const char *username,
- const char *group, const char *alias);
- void (*request_add_chat)(GaimAccount *account, GaimGroup *group,
- const char *alias, const char *name);
- void (*request_add_group)(void);
- };
-
-
- struct _GaimBlistNodeAction {
- char *label;
- void (*callback)(GaimBlistNode *, gpointer);
- gpointer data;
- };
-
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- /**************************************************************************/
- /** @name Buddy List API */
- /**************************************************************************/
- /*@{*/
-
- /**
- * Creates a new buddy list
- */
- GaimBuddyList *gaim_blist_new();
-
- /**
- * Sets the main buddy list.
- *
- * @return The main buddy list.
- */
- void gaim_set_blist(GaimBuddyList *blist);
-
- /**
- * Returns the main buddy list.
- *
- * @return The main buddy list.
- */
- GaimBuddyList *gaim_get_blist(void);
-
- /**
- * Shows the buddy list, creating a new one if necessary.
- *
- */
- void gaim_blist_show();
-
-
- /**
- * Destroys the buddy list window.
- */
- void gaim_blist_destroy();
-
- /**
- * Hides or unhides the buddy list.
- *
- * @param show Whether or not to show the buddy list
- */
- void gaim_blist_set_visible(gboolean show);
-
- /**
- * Updates a buddy's status.
- *
- * This needs to not take an int.
- *
- * @param buddy The buddy whose status has changed
- * @param status The new status in cryptic prpl-understood code
- */
- void gaim_blist_update_buddy_status(GaimBuddy *buddy, int status);
-
-
- /**
- * Updates a buddy's presence.
- *
- * @param buddy The buddy whose presence has changed
- * @param online If the buddy is now online
- */
- void gaim_blist_update_buddy_presence(GaimBuddy *buddy, gboolean online);
-
- /**
- * Updates a buddy's signon time.
- *
- * @param buddy The buddy whose idle time has changed.
- * @param signon The buddy's signon time since the dawn of the UNIX epoch.
- */
- void gaim_blist_update_buddy_signon(GaimBuddy *buddy, time_t signon);
-
- /**
- * Updates a buddy's idle time.
- *
- * @param buddy The buddy whose idle time has changed
- * @param idle The buddy's idle time in minutes.
- */
- void gaim_blist_update_buddy_idle(GaimBuddy *buddy, int idle);
-
-
- /**
- * Updates a buddy's warning level.
- *
- * @param buddy The buddy whose warning level has changed.
- * @param warning The warning level as an int from 0 to 100.
- */
- void gaim_blist_update_buddy_evil(GaimBuddy *buddy, int warning);
-
- /**
- * Updates a buddy's icon.
- *
- * @param buddy The buddy whose buddy icon has changed
- */
- void gaim_blist_update_buddy_icon(GaimBuddy *buddy);
-
- /**
- * Renames a buddy in the buddy list.
- *
- * @param buddy The buddy whose name will be changed.
- * @param name The new name of the buddy.
- */
- void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name);
-
-
- /**
- * Aliases a buddy in the buddy list.
- *
- * @param buddy The buddy whose alias will be changed.
- * @param alias The buddy's alias.
- */
- void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias);
-
- /**
- * Sets the server-sent alias of a buddy in the buddy list.
- *
- * @param buddy The buddy whose alias will be changed.
- * @param alias The buddy's "official" alias.
- */
- void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias);
-
- /**
- * Aliases a chat in the buddy list.
- *
- * @param chat The chat whose alias will be changed.
- * @param alias The chat's new alias.
- */
- void gaim_blist_alias_chat(GaimChat *chat, const char *alias);
-
- /**
- * Renames a group
- *
- * @param group The group to rename
- * @param name The new name
- */
- void gaim_blist_rename_group(GaimGroup *group, const char *name);
-
- /**
- * Creates a new chat for the buddy list
- *
- * @param account The account this chat will get added to
- * @param alias The alias of the new chat
- * @param components The info the prpl needs to join the chat
- * @return A newly allocated chat
- */
- GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components);
-
- /**
- * Gets the alias of the chat, or the chat name if the alias does not exist
- *
- * @param chat The chat
- * @return The display name of the chat
- */
- char *gaim_chat_get_display_name(GaimChat *chat);
-
- /**
- * Adds a new chat to the buddy list.
- *
- * The chat will be inserted right after node or appended to the end
- * of group if node is NULL. If both are NULL, the buddy will be added to
- * the "Chats" group.
- *
- * @param chat The new chat who gets added
- * @param group The group to add the new chat to.
- * @param node The insertion point
- */
- void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node);
-
- /**
- * Creates a new buddy
- *
- * @param account The account this buddy will get added to
- * @param screenname The screenname of the new buddy
- * @param alias The alias of the new buddy (or NULL if unaliased)
- * @return A newly allocated buddy
- */
- GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias);
-
- /**
- * Sets a buddy's icon.
- *
- * This should only be called from within Gaim. You probably want to
- * call gaim_buddy_icon_set_data().
- *
- * @param buddy The buddy.
- * @param icon The buddy icon.
- *
- * @see gaim_buddy_icon_set_data()
- */
- void gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon);
-
- /**
- * Returns a buddy's icon.
- *
- * @param buddy The buddy.
- *
- * @return The buddy icon.
- */
- GaimBuddyIcon *gaim_buddy_get_icon(const GaimBuddy *buddy);
-
- /**
- * Returns a buddy's contact.
- *
- * @param buddy The buddy.
- *
- * @return The buddy's contact.
- */
- GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy);
-
- /**
- * Adds a new buddy to the buddy list.
- *
- * The buddy will be inserted right after node or prepended to the
- * group if node is NULL. If both are NULL, the buddy will be added to
- * the "Buddies" group.
- *
- * @param buddy The new buddy who gets added
- * @param contact The optional contact to place the buddy in.
- * @param group The group to add the new buddy to.
- * @param node The insertion point
- */
- void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node);
-
- /**
- * Creates a new group
- *
- * You can't have more than one group with the same name. Sorry. If you pass
- * this the * name of a group that already exists, it will return that group.
- *
- * @param name The name of the new group
- * @return A new group struct
- */
- GaimGroup *gaim_group_new(const char *name);
-
- /**
- * Adds a new group to the buddy list.
- *
- * The new group will be inserted after insert or prepended to the list if
- * node is NULL.
- *
- * @param group The group
- * @param node The insertion point
- */
- void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node);
-
- /**
- * Creates a new contact
- *
- * @return A new contact struct
- */
- GaimContact *gaim_contact_new();
-
- /**
- * Adds a new contact to the buddy list.
- *
- * The new contact will be inserted after insert or prepended to the list if
- * node is NULL.
- *
- * @param contact The contact
- * @param group The group to add the contact to
- * @param node The insertion point
- */
- void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node);
-
- /**
- * Merges two contacts
- *
- * All of the buddies from source will be moved to target
- *
- * @param source The contact to merge
- * @param node The place to merge to (a buddy or contact)
- */
- void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node);
-
- /**
- * Returns the highest priority buddy for a given contact.
- *
- * @param contact The contact
- * @return The highest priority buddy
- */
- GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact);
-
- /**
- * Sets the alias for a contact.
- *
- * @param contact The contact
- * @param alias The alias to set, or NULL to unset
- */
- void gaim_contact_set_alias(GaimContact *contact, const char *alias);
-
- /**
- * Gets the alias for a contact.
- *
- * @param contact The contact
- * @return The alias, or NULL if it is not set.
- */
- const char *gaim_contact_get_alias(GaimContact *contact);
-
- /**
- * Determines whether an account owns any buddies in a given contact
- *
- * @param contact The contact to search through.
- * @param account The account.
- *
- * @return TRUE if there are any buddies from account in the contact, or FALSE otherwise.
- */
- gboolean gaim_contact_on_account(GaimContact *contact, GaimAccount *account);
-
-
- /**
- * Removes a buddy from the buddy list and frees the memory allocated to it.
- *
- * @param buddy The buddy to be removed
- */
- void gaim_blist_remove_buddy(GaimBuddy *buddy);
-
- /**
- * Removes a contact, and any buddies it contains, and frees the memory
- * allocated to it.
- *
- * @param contact The contact to be removed
- */
- void gaim_blist_remove_contact(GaimContact *contact);
-
- /**
- * Removes a chat from the buddy list and frees the memory allocated to it.
- *
- * @param chat The chat to be removed
- */
- void gaim_blist_remove_chat(GaimChat *chat);
-
- /**
- * Removes a group from the buddy list and frees the memory allocated to it and to
- * its children
- *
- * @param group The group to be removed
- */
- void gaim_blist_remove_group(GaimGroup *group);
-
- /**
- * Returns the alias of a buddy.
- *
- * @param buddy The buddy whose name will be returned.
- * @return The alias (if set), server alias (if set and preference
- * is to display server aliases), or NULL.
- */
- const char *gaim_buddy_get_alias_only(GaimBuddy *buddy);
-
-
- /**
- * Returns the correct name to display for a buddy, taking the contact alias
- * into account. In order of precedence: the buddy's alias; the buddy's
- * contact alias; the buddy's server alias; the buddy's user name.
- *
- * @param buddy The buddy whose name will be returned
- * @return The appropriate name or alias, or NULL.
- *
- */
- const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy);
-
-
- /**
- * Returns the correct name to display for a buddy. In order of precedence:
- * the buddy's alias; the buddy's server alias; the buddy's contact alias;
- * the buddy's user name.
- *
- * @param buddy The buddy whose name will be returned.
- * @return The appropriate name or alias, or NULL
- */
- const char *gaim_buddy_get_alias(GaimBuddy *buddy);
-
- /**
- * Returns the correct name to display for a blist chat.
- *
- * @param chat The chat whose name will be returned.
- * @return The alias (if set), or first component value.
- */
- const char *gaim_chat_get_name(GaimChat *chat);
-
- /**
- * Finds the buddy struct given a screenname and an account
- *
- * @param name The buddy's screenname
- * @param account The account this buddy belongs to
- * @return The buddy or NULL if the buddy does not exist
- */
- GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name);
-
- /**
- * Finds the buddy struct given a screenname, an account, and a group
- *
- * @param name The buddy's screenname
- * @param account The account this buddy belongs to
- * @param group The group to look in
- * @return The buddy or NULL if the buddy does not exist in the group
- */
- GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name,
- GaimGroup *group);
-
- /**
- * Finds all GaimBuddy structs given a screenname and an account
- *
- * @param name The buddy's screenname
- * @param account The account this buddy belongs to
- *
- * @return A GSList of buddies (which must be freed), or NULL if the buddy doesn't exist
- */
- GSList *gaim_find_buddies(GaimAccount *account, const char *name);
-
-
- /**
- * Finds a group by name
- *
- * @param name The groups name
- * @return The group or NULL if the group does not exist
- */
- GaimGroup *gaim_find_group(const char *name);
-
- /**
- * Finds a chat by name.
- *
- * @param account The chat's account.
- * @param name The chat's name.
- *
- * @return The chat, or @c NULL if the chat does not exist.
- */
- GaimChat *gaim_blist_find_chat(GaimAccount *account, const char *name);
-
- /**
- * Returns the group of which the chat is a member.
- *
- * @param chat The chat.
- *
- * @return The parent group, or @c NULL if the chat is not in a group.
- */
- GaimGroup *gaim_chat_get_group(GaimChat *chat);
-
- /**
- * Returns the group of which the buddy is a member.
- *
- * @param buddy The buddy
- * @return The group or NULL if the buddy is not in a group
- */
- GaimGroup *gaim_find_buddys_group(GaimBuddy *buddy);
-
-
- /**
- * Returns a list of accounts that have buddies in this group
- *
- * @param g The group
- *
- * @return A list of gaim_accounts
- */
- GSList *gaim_group_get_accounts(GaimGroup *g);
-
- /**
- * Determines whether an account owns any buddies in a given group
- *
- * @param g The group to search through.
- * @param account The account.
- *
- * @return TRUE if there are any buddies in the group, or FALSE otherwise.
- */
- gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account);
-
- /**
- * Called when an account gets signed on. Tells the UI to update all the
- * buddies.
- *
- * @param account The account
- */
- void gaim_blist_add_account(GaimAccount *account);
-
-
- /**
- * Called when an account gets signed off. Sets the presence of all the buddies to 0
- * and tells the UI to update them.
- *
- * @param account The account
- */
- void gaim_blist_remove_account(GaimAccount *account);
-
-
- /**
- * Determines the total size of a group
- *
- * @param group The group
- * @param offline Count buddies in offline accounts
- * @return The number of buddies in the group
- */
- int gaim_blist_get_group_size(GaimGroup *group, gboolean offline);
-
- /**
- * Determines the number of online buddies in a group
- *
- * @param group The group
- * @return The number of online buddies in the group, or 0 if the group is NULL
- */
- int gaim_blist_get_group_online_count(GaimGroup *group);
-
- /*@}*/
-
- /****************************************************************************************/
- /** @name Buddy list file management API */
- /****************************************************************************************/
-
- /*@{*/
- /**
- * Force an immediate write of the buddy list. Normally the buddy list is
- * saved automatically a few seconds after a change is made.
- */
- void gaim_blist_sync();
-
- /**
- * Loads the buddy list from ~/.gaim/blist.xml.
- */
- void gaim_blist_load();
-
- /**
- * Schedule a save of the blist.xml file. This is used by the privacy
- * API whenever the privacy settings are changed. If you make a change
- * to blist.xml using one of the functions in the buddy list API, then
- * the buddy list is saved automatically, so you should not need to
- * call this.
- */
- void gaim_blist_schedule_save();
-
- /**
- * Requests from the user information needed to add a buddy to the
- * buddy list.
- *
- * @param account The account the buddy is added to.
- * @param username The username of the buddy.
- * @param group The name of the group to place the buddy in.
- * @param alias The optional alias for the buddy.
- */
- void gaim_blist_request_add_buddy(GaimAccount *account, const char *username,
- const char *group, const char *alias);
-
- /**
- * Requests from the user information needed to add a chat to the
- * buddy list.
- *
- * @param account The account the buddy is added to.
- * @param group The optional group to add the chat to.
- * @param alias The optional alias for the chat.
- * @param name The required chat name.
- */
- void gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group,
- const char *alias, const char *name);
-
- /**
- * Requests from the user information needed to add a group to the
- * buddy list.
- */
- void gaim_blist_request_add_group(void);
-
- /**
- * Associates a boolean with a node in the buddy list
- *
- * @param node The node to associate the data with
- * @param key The identifier for the data
- * @param value The value to set
- */
- void gaim_blist_node_set_bool(GaimBlistNode *node, const char *key, gboolean value);
-
- /**
- * Retrieves a named boolean setting from a node in the buddy list
- *
- * @param node The node to retrieve the data from
- * @param key The identifier of the data
- *
- * @return The value, or FALSE if there is no setting
- */
- gboolean gaim_blist_node_get_bool(GaimBlistNode *node, const char *key);
-
- /**
- * Associates an integer with a node in the buddy list
- *
- * @param node The node to associate the data with
- * @param key The identifier for the data
- * @param value The value to set
- */
- void gaim_blist_node_set_int(GaimBlistNode *node, const char *key, int value);
-
- /**
- * Retrieves a named integer setting from a node in the buddy list
- *
- * @param node The node to retrieve the data from
- * @param key The identifier of the data
- *
- * @return The value, or 0 if there is no setting
- */
- int gaim_blist_node_get_int(GaimBlistNode *node, const char *key);
-
- /**
- * Associates a string with a node in the buddy list
- *
- * @param node The node to associate the data with
- * @param key The identifier for the data
- * @param value The value to set
- */
- void gaim_blist_node_set_string(GaimBlistNode *node, const char *key,
- const char *value);
-
- /**
- * Retrieves a named string setting from a node in the buddy list
- *
- * @param node The node to retrieve the data from
- * @param key The identifier of the data
- *
- * @return The value, or NULL if there is no setting
- */
- const char *gaim_blist_node_get_string(GaimBlistNode *node, const char *key);
-
- /**
- * Removes a named setting from a blist node
- *
- * @param node The node from which to remove the setting
- * @param key The name of the setting
- */
- void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key);
-
- /*@}*/
-
-
- /**
- * Retrieves the extended menu items for a buddy list node.
- * @param n The blist node for which to obtain the extended menu items.
- * @return list of GaimBlistNodeAction items, as harvested by the
- * blist-node-extended-menu signal.
- */
- GList *gaim_blist_node_get_extended_menu(GaimBlistNode *n);
-
-
- /**
- * Creates a new GaimBlistNodeAction.
- * @param label The text label to display for this action.
- * @param callback The function to be called when the action is used on
- * a selected GaimBlistNode.
- * @param data Additional data, to be passed to the callback
- */
- GaimBlistNodeAction *gaim_blist_node_action_new(char *label,
- void (*callback)(GaimBlistNode *, gpointer), gpointer data);
-
-
- /**************************************************************************/
- /** @name UI Registration Functions */
- /**************************************************************************/
- /*@{*/
-
- /**
- * Sets the UI operations structure to be used for the buddy list.
- *
- * @param ops The ops struct.
- */
- void gaim_blist_set_ui_ops(GaimBlistUiOps *ops);
-
- /**
- * Returns the UI operations structure to be used for the buddy list.
- *
- * @return The UI operations structure.
- */
- GaimBlistUiOps *gaim_blist_get_ui_ops(void);
-
- /*@}*/
-
- /**************************************************************************/
- /** @name Buddy List Subsystem */
- /**************************************************************************/
- /*@{*/
-
- /**
- * Returns the handle for the buddy list subsystem.
- *
- * @return The buddy list subsystem handle.
- */
- void *gaim_blist_get_handle(void);
-
- /**
- * Initializes the buddy list subsystem.
- */
- void gaim_blist_init(void);
-
- /**
- * Uninitializes the buddy list subsystem.
- */
- void gaim_blist_uninit(void);
-
- /*@}*/
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif /* _GAIM_BLIST_H_ */
-